Category Archives: News

THOUGHT | 2D Resurgence

    This article originally appeared in our Movers & Shakers Newsletter – click here to read the full newsletter. As the animation scene continues to evolve and adapt, one arguably surprising development has been the resurgence of 2D animation after a period in which CGI seemed to consume the industry. While traditional animation for many decades

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    EVENT | Google’s Matt Brittin in conversation

      Lumina was in attendance to a RTS event that proved to be extremely insightful into one of the largest technology players in the industry. From Android, YouTube, Drive, Maps, News, driverless cars, and of course the core business Search, Google has become a major entity within everyday life and has a large impact on television.

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      THOUGHT | Cinema Subscriptions – Reconsidered

        Subscribing for unlimited access to movies at your local cinema is not a new concept. In an intense world of competition, cinemas and SVODs profits are increasingly being squeezed. Yet there are several key players aiming to bridge the gap between cinema and the SVOD market and we take a look. There is a new

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        THOUGHT | Tech companies expands content offerings

          As we approach the end of the year, some of the past year’s themes are emerging. This year, it has been a bumper year of social media and technology companies propelling themselves into the mainstream media. But, struggling to meet growth expectations, the likes of Snapchat, Facebook and Twitter have all been aggressively seeking out

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          THOUGHT | Global Content Challenge – SVOD and Broadcasters

            Following up from our Chief Content Officer post a few weeks ago (Click here to recap), recent years have seen the SVOD market boom, with hundreds of services offering thousands of hours to consumers. From blockbuster movies to niche collections, the market offers a wide selection of programming, all in a few taps. The beneficiaries

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            PLACEMENT | Alex Maldini, Blue Ant Media International

              Congratulations to Alex Maldini as he joins Blue Ant Media International as VP of Sales & Acquisitions in the International Distribution team. Based in London, he will source and execute co-production opportunities across a slate of specialist factual, factual entertainment and documentary content with global partners, broadcasters and producers. Alex specialised in sales and acquisitions

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              RESEARCH | TV continues eSports experiments

                In an increasingly connected world, technological advances have allowed multiple new industries to thrive and eSports is another strong sector where broadcasters are claiming audiences. Lumina takes a look at the growing industry and how broadcasters are tapping into its loyal fanbase. From what was once a hobby, gaming has quickly become competitive and now

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                PLACEMENT | Péter Koltai, Paramount Home Entertainment

                  Péter Koltai has been appointed Vice President of Digital Distribution for Paramount Home Entertainment, based in Budapest, Hungary after an extensive search by Lumina. Joining one of the major US movie studios, Péter will be responsible for the digital revenue activities in Hungary, Italy, Israel, Japan and South Korea. Managing negotiations and customer relationships, Péter

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                  THOUGHT | The Rise of the Chief Content Officer

                    In May 2017, it was announced that major US streaming service Hulu had appointed a new Chief Content Officer. The company’s search for the role was well-publicised and the industry waited eagerly to scrutinise this high-profile appointment. In the end, AMC Networks’ President of Original Programming and Development, Joel Stillerman, was declared as Hulu’s pick

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                    THOUGHT | VR adoption remains slow

                      Virtual reality has continued to attract investment in the past year since we covered the topic last – click here to read that article. While the investment is high, recent surveys have discovered that uptake for VR technology is slow, just 4% of the UK population has access to a VR headset. With VR attempting

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